Games

The ClayTools modeling system is used to create highly detailed characters, props, and scenery for next-gen games.

Selected customers in this industry include: High Moon Studios, Mark Thorsen, Mike DeFeo (Blue Sky Studios), Simon Goodall.

See the available models, videos, case studies, and haptic applications below.

Models
Corinthian Tomb
Creepy Kid by Alex H.
Demon by Mike Brown
Dinoman with Sketches by Simon Goodall
Jungleman by Mike Brown
Alien Necromancer by Mark Thorsen
Alien Sniper by Mark Thorsen
GenX Sniper by Mark Thorsen
Bird Head by Mark Thorsen
Terror Bird by Mark Thorsen
Frogman by Mike Brown
Click here to view all models.
Videos
Adding Details
See how the ClayTools system was used to Add Details to a character model.
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Characters: Complex Character Movement with the Haptic Extender/MY
See how to use haptically enabled tools to explore complex character movement in Maya
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Characters: Position Characters with Touch using Haptic Extender/MY
See how to use the Haptic Externder/MY to used haptically enabled tool within Maya to position characters
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Creating 3D Curves
See howClayTools can be used to create 3D curves by using the sense of touch to trace the edge of a model.
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TextureKiln
See how to use ClayTools TextureKiln with UV maps exported from 3ds Max to create highly detailed normal maps.
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Fast High Detail Modeling
See how the ClayTools system can be used to quickly add fine details to a characters head.
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Haptic Extender/MX
See how haptically enabled tools within 3ds Max can be used.
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Mask and Detail
See how the ClayTools Mask tool is used to quickly create details on a characters head.
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Modeling with Reference Images
See how an image was used inside of ClayTools to provide a reference for creating the musculature of a character.
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Strip and Box Modeling
See strip and box modeling inside of 3ds Max.
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Virtual Clay Modeling
See how ClayTools can be used to model a head in under 29 minutes.
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Haptic Block Tower
Haptic Block Tower is an example of the use of haptics in games. In this video, the Haptic Block Tower game is shown. The user can use a PHANTOM device to pick up blocks and then stack them on top of the tower. Haptic Block Tower incorporates a physics engine, so the haptic device may be used to feel the inertia and placement of blocks.
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Haptic Duel
This video shows another use of haptics in games. In Haptic Duel, a player battles a virtual opponent with sword. The user can feel the effects of a parry or the coup de grace.
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Click here to view all videos.