Characters & Creatures

The Sensable 3D touch-enabled modeling systems are used to create highly detailed characters and creatures for next-gen games, films, and video.

Selected customers in this industry include: Alex Hedstrom, High Moon Studios, Industrial Light + Magic, Kleiser-Walczak, Mark Thorsen, Mike DeFeo (Blue Sky Studios), Simon Goodall.

See the available models, videos, case studies, and haptic applications below.

Models
Bashful by Christopher Dean
Male Head by Simon Goodall
Blowhead by Zack Petroc
Blue angry guy pirate by Roman Kashalapov
Sheep by Bahar Sener
Charicatures in 20 minutes by Simon Goodall
Couple
Demon by Mike Brown
Dinosaur Head by Paul Giacoppo Industrial Light & Magic
Dinoman with Sketches by Simon Goodall
Dragon
Duncan by Diane Walczak
Face by Russ Cole
Ginger by Synapse Creative
Male Head
Hands by Simon Goodall
Horse by Ethan Chodos
Mans Torso by Joseph Menna Johnson Atelier
Man in the Sun rendered
McTavish by Diane Walczak
Horse by Vanliza Cheng of Alien Method
Various Models by Brian Hansen
Monster by Chien-Hsiung Wang
Raptor by J Kushwara
Raptor by J Kushwara
Raptor Head by J Kushwara
Raptor by J Kushwara
Figure by Matt McGuire Alien Method Ltd.
Hand by Simon Goodall
Skullator
Warrior by Zack Petroc
Terror Bird by Mark Thorsen
Bird Head by Mark Thorsen
Alien Sniper by Mark Thorsen
GenX Sniper by Mark Thorsen
Alien Necromancer by Mark Thorsen
Turtle Creature by Tom Capizzi Rhythm & Hues
War God by Brian Bridgeforth, Designer General Foam Plastics
Frogman by Mike Brown
Grooler Head modeled by Alex Hedstrom
Groolers
Hippo's Head by Lance Ennen
Pedestal 14b by Mike Defeo
Pedestal 14b by Mike Defeo
Pedestal 14b by Mike Defeo
Pedestal 14b by Mike Defeo
Centaur from Mount Pelion Greece
Tree modeled by Cia Jingyu.
Man modeled by Cia Jingyu.
Creature modeled by Cia Jingyu of Shanghai. Model was completed within 1 day using ClayTools and ZBrush.
Click here to view all models.
Videos
Adding Details
See how the ClayTools system was used to Add Details to a character model.
Play Video Has Audio: No

Characters: Complex Character Movement with the Haptic Extender/MY
See how to use haptically enabled tools to explore complex character movement in Maya
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Characters: Position Characters with Touch using Haptic Extender/MY
See how to use the Haptic Externder/MY to used haptically enabled tool within Maya to position characters
Play Video Has Audio: No

Creating 3D Curves
See howClayTools can be used to create 3D curves by using the sense of touch to trace the edge of a model.
Play Video Has Audio: No

TextureKiln
See how to use ClayTools TextureKiln with UV maps exported from 3ds Max to create highly detailed normal maps.
Play Video Has Audio: No

Fast High Detail Modeling
See how the ClayTools system can be used to quickly add fine details to a characters head.
Play Video Has Audio: No

Haptic Extender/MX
See how haptically enabled tools within 3ds Max can be used.
Play Video Has Audio: No

Mask and Detail
See how the ClayTools Mask tool is used to quickly create details on a characters head.
Play Video Has Audio: No

Modeling with Reference Images
See how an image was used inside of ClayTools to provide a reference for creating the musculature of a character.
Play Video Has Audio: No

Strip and Box Modeling
See strip and box modeling inside of 3ds Max.
Play Video Has Audio: No

Virtual Clay Modeling
See how ClayTools can be used to model a head in under 29 minutes.
Play Video Has Audio: No

Click here to view all videos.
Case Studies
Digital Sculpting to create charactoer for Corkscrew Hill, a computer generated ride film at Busch Gardens

Artist Diana Walczak has literally "pushed in a new direction" for Kleiser-Walczak's recently released Corkscrew Hill, a computer generated ride film at Busch Gardens. Highly detailed characters modeled with the FreeForm system were animated and rendered in Maya.


Click here to view all case studies.