Characters & Creatures
The Sensable 3D touch-enabled modeling systems are used to create highly detailed characters and creatures for next-gen games, films, and video.
Selected customers in this industry include: Alex Hedstrom, High Moon Studios, Industrial Light + Magic, Kleiser-Walczak, Mark Thorsen, Mike DeFeo (Blue Sky Studios), Simon Goodall.
See the available models, videos, case studies, and haptic applications below.
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Bashful by Christopher Dean |
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Male Head by Simon Goodall |
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Blowhead by Zack Petroc |
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Blue angry guy pirate by Roman Kashalapov |
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Sheep by Bahar Sener |
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Charicatures in 20 minutes by Simon Goodall |
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Couple |
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Demon by Mike Brown |
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Dinosaur Head by Paul Giacoppo Industrial Light & Magic |
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Dinoman with Sketches by Simon Goodall |
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Dragon |
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Duncan by Diane Walczak |
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Face by Russ Cole |
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Ginger by Synapse Creative |
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Male Head |
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Hands by Simon Goodall |
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Horse by Ethan Chodos |
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Mans Torso by Joseph Menna Johnson Atelier |
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Man in the Sun rendered |
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McTavish by Diane Walczak |
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Horse by Vanliza Cheng of Alien Method |
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Various Models by Brian Hansen |
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Monster by Chien-Hsiung Wang |
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Raptor by J Kushwara |
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Raptor by J Kushwara |
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Raptor Head by J Kushwara |
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Raptor by J Kushwara |
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Figure by Matt McGuire Alien Method Ltd. |
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Hand by Simon Goodall |
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Skullator |
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Warrior by Zack Petroc |
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Terror Bird by Mark Thorsen |
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Bird Head by Mark Thorsen |
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Alien Sniper by Mark Thorsen |
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GenX Sniper by Mark Thorsen |
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Alien Necromancer by Mark Thorsen |
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Turtle Creature by Tom Capizzi Rhythm & Hues |
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War God by Brian Bridgeforth, Designer General Foam Plastics |
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Frogman by Mike Brown |
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Grooler Head modeled by Alex Hedstrom |
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Groolers |
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Hippo's Head by Lance Ennen |
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Pedestal 14b by Mike Defeo |
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Pedestal 14b by Mike Defeo |
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Pedestal 14b by Mike Defeo |
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Pedestal 14b by Mike Defeo |
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Centaur from Mount Pelion Greece |
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Tree modeled by Cia Jingyu. |
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Man modeled by Cia Jingyu. |
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Creature modeled by Cia Jingyu of Shanghai. Model was completed within 1 day using ClayTools and ZBrush. |
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Click here to view all models.
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Adding Details
See how the ClayTools system was used to Add Details to a character model.
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Characters: Complex Character Movement with the Haptic Extender/MY
See how to use haptically enabled tools to explore complex character movement in Maya
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Characters: Position Characters with Touch using Haptic Extender/MY
See how to use the Haptic Externder/MY to used haptically enabled tool within Maya to position characters
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Creating 3D Curves
See howClayTools can be used to create 3D curves by using the sense of touch to trace the edge of a model.
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TextureKiln
See how to use ClayTools TextureKiln with UV maps exported from 3ds Max to create highly detailed normal maps.
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Fast High Detail Modeling
See how the ClayTools system can be used to quickly add fine details to a characters head.
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Haptic Extender/MX
See how haptically enabled tools within 3ds Max can be used.
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Mask and Detail
See how the ClayTools Mask tool is used to quickly create details on a characters head.
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Modeling with Reference Images
See how an image was used inside of ClayTools to provide a reference for creating the musculature of a character.
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Strip and Box Modeling
See strip and box modeling inside of 3ds Max.
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Virtual Clay Modeling
See how ClayTools can be used to model a head in under 29 minutes.
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Click here to view all videos.
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Digital Sculpting to create charactoer for Corkscrew Hill, a computer generated ride film at Busch Gardens
Artist Diana Walczak has literally "pushed in a new direction" for Kleiser-Walczak's recently released Corkscrew Hill, a computer generated ride film at Busch Gardens. Highly detailed characters modeled with the FreeForm system were animated and rendered in Maya.
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Click here to view all case studies.
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